A better solution is to tell Perl to search from a different place in the inheritance chain:
{ package Animal; sub speak { my $class = shift; print "a $class goes ", $class->sound, "!\n"; } } { package Mouse; @ISA = qw(Animal); sub sound { "squeak" } sub speak { my $class = shift; $class->Animal::speak(@_); print "[but you can barely hear it!]\n"; } }
Ahh. As ugly as this is, it works. Using this syntax, start with Animal to find speak and use all of Animal's inheritance chain if not found immediately. The first parameter is $class (because you're using an arrow again), so the found speak method gets Mouse as its first entry and eventually works its way back to Mouse::sound for the details.
This isn't the best solution, however. You still have to keep the @ISA and the initial search package in sync (changes in one must be considered for changes in the other). Worse, if Mouse had multiple entries in @ISA, you wouldn't necessarily know which one had actually defined speak.
So, is there an even better way?
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