Index: O
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Index: O
- object-oriented programming (see OOP)
- objects
- bless operator and: 9.1. A Horse Is a Horse, of Course of Course--or Is It?
- as blessed references: 9.8. More Interesting Instances
- creating: 9.4. How to Build a Horse
- destruction of: 10. Object Destruction
- encapsulation of: 9.11. Don't Look Inside the Box
- filehandles and: 11.7. References to Filehandles
- instances and: 9.1. A Horse Is a Horse, of Course of Course--or Is It?
- structure considerations: 9.8. More Interesting Instances
- testing with isa and can methods: 11.2. Testing Your Objects for Good Behavior
- 11.2. Testing Your Objects for Good Behavior
- ok function (Test::Simple): 14.2. Writing Tests with Test::Simple
- 14.6. Testing Things That Write to STDOUT and STDERR
- OO (object-oriented) modules
- exporting: 13.3. The Prototype Module Itself
- exporting and: 12.10. Exporting in a Primarily OO Module
- non-OO versus: 12.5. The Differences Between OO and Non-OO Modules
- Test::More module: 14.3. Writing Tests with Test::More
- OOP (object-oriented programming)
- File::Spec module: 12.3. Sample Object-Oriented Interface: File::Spec
- inheritance structures and: A.7.2. Exercise 2 (Section 8.11.2)
- overview: 8. Introduction to Objects
- versus non-OOP: 12.5. The Differences Between OO and Non-OO Modules
- ordered lists: 3. Introduction to References
- our variables: 8.5. A Few Notes About @ISA
- overriding
- methods: 8.6. Overriding the Methods
- superclass methods: 10.2. Beating a Dead Horse
- 10.2. Beating a Dead Horse
- UNIVERSAL class methods: 11.1. UNIVERSAL Methods
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